AI case generator / Social deduction

Sherlock and Homies
Truth is in the timeline.

A clever, tense AI-generated murder mystery for five players. One Sherlock. Four Homies. One hidden killer who cannot afford the right question.

5players
8–12AI questions
1hidden killer
CONFIDENTIAL
NEW CASE / AISEALED

Freshly generated

A new story, every game.

LocationChosen by AI
VictimWritten for this case
● Evidence is a conversation.
01 Ask about the timeline.
02 Compare the stories.
Every case is AI generated
✦
Truth is in the timeline
✦
Four Homies / One hidden killer
✦
Every case is AI generated
01The premise

A social mystery
with receipts.

Every player receives a different piece of the same night. Sherlock gets the case. Each of the four Homies gets a separate story. The Homies are not told which other player is the killer.

The room is won in the gap between a believable answer and a dangerous contradiction. Ask the right follow-up, pin the right detail, and the whole timeline can change.

Start an AI-generated game
01

Separate stories

Private handoffs keep every suspect’s timeline personal. The truth is never placed in one public paragraph.

02

Questions with intent

Generated prompts have a hidden investigative purpose. The Detective can edit the wording without losing the thread.

03

Reveal with receipts

The final reveal shows the killer, the contradiction, and why the innocent suspects looked suspicious too.

02Field guide

Four phases.
One fragile cover story.

Play nearby on one shared device or join from separate browsers online.

01
⌁

New game

Choose Local or Online. The AI writes a new case instead of selecting a built-in story.

Set the room
02
◌

Handoff

Pass the device. Each player reads only their own identity, facts, gaps, and objective.

Keep it private
03
⌕

Investigate

Ask eight to twelve AI-generated questions, edit the wording, and listen for answers that drift.

Follow the thread
04
✦

Accuse / reveal

Choose one suspect. The reveal explains the murder action and every false lead.

Name the culprit
03Fair play rules

The team knows
the killer is there.

They do not know who. That single uncertainty keeps every suspect useful, suspicious, and human.

“A good question should make the truth easier to see—not make the game easier to solve.”— Case generation rule 07
Five-player setup
PlayersSherlockHomiesAI questions
51 Detective4 suspects / 1 killer8 / 10 / 12 by case difficulty
●Each Homie gets a separate private story. The Homies are not told who the other players are.
04Playable casefile

New games.
New mysteries.

Choose a nearby pass-and-play game, or create an online room. Every case, suspect story, and question is generated for the session.

Sherlock + four Homies
● SHERLOCK & HOMIES NEW GAME
NEW GAMES / CHOOSE MODE
01 Setup02 Handoff03 Investigate04 Reveal
NEXT STORY
AI READY

The case is never the same twice

Make the accusation
you can defend.

New game